• Review: Chicago Architecture Biennial 2017

    Chicago’s second architecture biennial (16 September 2017 – 7 January 2018) has a core, slightly mystifying, theme of ‘Make New History’, discovers Herbert Wright

  • 'We wanted it to feel like a carved thing': Zeitz MOCAA by Heatherwick Studio

    On Cape Town’s Waterfront in 2005 Thomas Heatherwick was introduced to two redundant grain silo buildings. Now Heatherwick Studio has transformed the structures into a unique public art gallery — the largest dedicated to contemporary African art, with an awe-inspiring cathedral-like atrium

  • Review: Rachel Whiteread at Tate Britain

    Tate Britain’s major exhibition on Rachel Whiteread spans three decades of the British artist’s work — with mixed success

  • Hidden depths: Tate St Ives by Jamie Fobert Architects

    The initial design by Jamie Fobert Architects for a much-needed extension to Tate St Ives was abandoned after fierce local objection — but the practice was able to address the site again, this time coming up with a design that artfully embeds the extension in the cliff face

  • California dreaming: exploring the visions of the SCI-Arc graduates

    As a juror at the Southern California Institute of Architecture’s Graduate Thesis Weekend, Herbert Wright got an insight into the future of architecture as seen by its would-be practitioners

  • Super modern meets Suffolk vernacular: Wood Farm by Studio RHE

    In the quiet of the Suffolk countryside a family home has been carved from the footprint of a farmstead and a Second World War hangar site. It has also inspired London-based Studio RHE to develop a new way to address the national housing shortage

  • Southampton sets sail: WestQuay Watermark by ACME

    In Southampton’s city centre, ACME has transformed a car park into WestQuay Watermark, a ship-like multiplex structure housing restaurants and surrounded by new public space

  • Play Oosterwold: can a game help plan a whole new neighbourhood?

    Architecture and urbanism practice MVRDV's vision for a self-sufficient neighbourhood in the Netherlands was a simple one: those buying plots could build and live on it largely as they chose. But when game developer Play the City was brought in to replicate the evolution of the development in a game, it highlighted key issues that needed to be addressed

  • Raw, robust industrial chic: White Collar Factory by AHMM

    AHMM’s addition to London’s Old Street roundabout, the White Collar Factory, provides a modern workplace complex with a distinctly Jean Prouvé feel

  • Beauty in compromise: vGGG by Gonzalez Haase

    A tight site with numerous restrictions in Berlin hosts a new residential building that has a complex relationship with the city